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Chrotnoch  [View all]

Game:Star Wars: The Old Republic Server:Tomb of Freedon Nadd Class:Vanguard Faction:Galactic Republic Race:Human

General uberchar information Chrotnoch

Level:39

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Uberchar's talent calculator Chrotnoch

Shield Specialist: 33
Tactics: 8
Assault Especialist: 0


Shield Specialist [33]
Ion pulse and Explosive Surge spawns a static field, lowering the target's damage dealt by 4% for 15 seconds.Passive 2/2
Increases damage done by all elemental attacks by 6%Passive 3/3
Increases the damage of High Impact Bolt by 6%Passive 2/2
Stockstrike now has a 100% chance to trigger your Ion Cell. In adittion, when Ion Cell deals damage, it has a 100% chance to shock the target for [?] additional energy damage over 6 seconds.Passive 2/2
Increases aim by 9%Passive 3/3
Increases armor rating by 16%Passive 2/2
Increase shield chance by 2%. In addition, shielding an attack has a 50% chance to generate 1 energy cell. This effect cannot occur more than once every 6 seconds.Passive 2/2
Throws a smoke grenade at your feet that releases a large cloud of smoke, causing nearby enemies to have their accuracy with ranged and melee attacks lowered by 20% for 18 seconds.Active 1/1
Increases absorption by 6% and reduces the cooldown of Adrenaline Rush by 60 seconds.Passive 2/2
Increases the damage dealt by Ion Cell by 25% and increases its shock duration by 3 seconds.Passive 1/1
Further increases damage reduction while Ion Cell is active by 2%Passive 2/2
Increases the critical chance of Stockstrike and Explosive Surge by 30%. In addition, shielding an attack has a 50% chance to finish the cooldown on Stockstrike. This effect cannot occur more than once every 4,5 seconds.Passive 2/2
Storms up to a distant target, dealing [?] kinetic damage and inmobilizing the target for 3 seconds. Cannot be used against targets in cover.Active 1/1
Increases the critical strike bonus damage of Stockstrike and Explosive Surge by 30%Passive 2/2
Increases shield chance by 10%Passive 5/5
Fires a shot that deals [?] elemental damage and generates 1 energy cell.Active 1/1
Tactics [8]
Increases the crit chance of elemental attacks by 6%Passive 2/2
High Impact Bolt penetrates 60% of the target's armor.Passive 3/3
Increases the effect of your cells while the are active: Plasma cell: Increases the tech crit chance by 3%. High Energy Cell: Further increases all internal and elemental damage dealt by 3%. Ion Cell: Increases the damage dealt by Ion Cell by 8%Passive 1/1
Reduces damage taken by 2%.Passive 2/2