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Avenger  [View all]

Game:Star Wars: The Old Republic Server:Legions of Lettow Class:Mercenary Faction:Sith Empire Race:Human

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Uberchar's talent calculator Avenger

Bodyguard: 7
Arsenal: 32
Pyrotech: 2


Bodyguard [7]
Vent Heat now immediately vents and additional 16 heat.Passive 2/2
Increases ranged and tech critical chance by 6%Passive 3/3
Critical result with damage and healing abilities have a 100% chance to grant Critical Reaction, increasing alacrity by 5% for 6 seconds.Passive 2/2
Arsenal [32]
Increases the damage dealt by all missiles and Power Shot by 6% and the healing dealt by Kolto Missile by 20%.Passive 2/2
Increases aim by 9%Passive 3/3
Reduces the pushback suffered while activating Power Shot, Concussion Missile, Tracer Missile and Unload by 75%.Passive 3/3
Reduces the heat cost of Power Shot and Tracer Missile by 9.Passive 1/1
Increases the effects of your gas cylinder while they are active. Combustable Gas Cylinder: Increases tech crit chance by 3%. High Velocity Gas Cylinder: Reduces the cost of Rail Shot by 8. Combat Support Cylinder: Increases tech crit chance by 3%.Passive 1/1
Power Shot and Tracer Missile have a 100% chance to generate a Power Barrier that reduces damage taken by 2% for 15 seconds. Stacks up to 5 times.Passive 2/2
Rocket Punch has a 100% chance to knock the target back several meters. In addition, Jet Boot's knockback effect is stronger and pushes enemies 2 meters futher away. Passive 2/2
Launches a missile at the target that deals [?] kinetic damage and applies a heat signature, reducing the armor rating by 4% for 15 seconds. Stacks up to 5 times. Heat signatures leave the target vulnerable to Rail Shot.Active 1/1
Increases the critical bonus damage of Unload and Heatseeker Missiles by 30%.Passive 2/2
Reduces the cooldown of Jet Boost by 10 seconds and Determination by 30 seconds.Passive 2/2
Tracer Missile now applies and additional heat signature.Passive 1/1
While High Velocity Gas Cylinder is active, critical hits with missiles and Unload have a 100% chance to vent 8 heat. This effect cannot occur more than once every 3 seconds.Passive 2/2
Unload has a 100% chance to slow the taget's movement by 50% for 2 seconds.Passive 2/2
Increases the damage dealt by Unload by 33%.Passive 1/1
Tracer Missile grants Target Lock, increasing the damage dealt by the next Rail Shot by 6%. Stacks up to 5 times.Passive 1/1
Power Shot and Tracer Missile have a 30% chance to finish the cooldown on Unload and increase the damage dealt by the next Unload by 25%. This effect cannot occur more than once every 6 seconds.Passive 3/3
Reduces the cooldown of Concussion Missiles by 15seconds and Therman Sensor Override by 30 seconds.Passive 2/2
Fires several that deal [?] kinetic damage. This damage is increased by 5% per heat signature on the target.Active 1/1
Pyrotech [2]
Increases alacrity by 4%Passive 2/2